Thoughts from Ryan Craig, author of "College Disrupted".
https://www.higheredjobs.com/blog/postDisplay.cfm?blog=15&post=730&Title=Smartphones%20and%20the%20Decline%20and%20Fall%…
Very thoughtprovocative material. Well, to my mind short videos and articles won’t replace the profound learning course consisting of theoretical and practical material. Nowadays, LMS is the best decision to choose. Smartphones, with all their productive apps, can only simplify the studyflow and improve it somehow. However, a mobile alone cannot develop the critical thinking and teach how to use knowledge in practice. For me, it will be always a portative assistant.
And LMS won’t fall...at least until someone starts inserting chips under human skins.
Interesting article. I have done a lot of research on this to help guide my mobile design for online courses. I commonly hear that "I want my app to do everything I can do on the web" but this doesn't make sense. The mobile user has different goals and mindset than someone sitting down at a laptop/desktop. The idea of taking advantage of the most commonly used mobile activities makes the most sense. With that, I do think that 1) The app is just one small vehicle in the learning process, just like the LMS 2) Generally the apps themselves aren't the issue, but the design of the course. You don't have to create 5 minute videos to show off one concept, but for a mobile user, "five" 5 minute videos would be a better way to deliver content. The mobile environment is a "distracting" and in our research we find that mobile users spend about 6 minutes in Canvas each visit compared to 14 minutes on a desktop. This, to me, says you need to rethink your design.